Archive | Research RSS feed for this section

Not So Lively?

28 Nov

Promises to get back to blogging are easy to break. I’ve made them before only to find myself staring at months of silence. I’m not about to make another one now. This blog has been a home for many works-in-progress ideas. When I needed an outlet for exploration, this was an ideal forum. I struggled, as we all can, to maintain a steady volume of output. The ebb and flow of posts is essential for long-term readers. As a writer I am learning to be reliable, but it is a long process.

Part of the challenge–which I recently discussed with a colleague or two at the 2014 meeting of the American Academy of Religion in San Diego–is the paralysis that can come when writing a certain kind of blog post. I have preferred to write lengthier posts that do a bit of the initial free-writing on a topic I’d like to explore further (Demons in video games, for instance, or the viral qualities of cult formation seen in Twitch Plays Pokemon). This preference makes it much harder to be satisfied with your posts. When have I had my say on a topic that I’m just beginning to write about? Am I using my blog as an “open research notebook” for myself or should I consider my audience as I write?

For me the paralysis of writing often emerges when I fail to find a suitable way to balance the demands of audience and personal research notes. The first requires clarity and a willingness to explain context while avoiding jargon. The second makes more rapid progress while shutting out potential conversations. Rather than walk the line I have often chosen not to take a first step and my writing suffered.

Being out of the classroom (we knew we were moving mid-semester so I lost quite a bit of time when I could have been teaching) also diminished my desire to write. Speaking with folks on sabbatical reminded me how integral the conversations in the classroom have been to my own writing process. This blog has been most active when I have been working intensely with students who challenge me to present my ideas more succinctly and seek out points of reference for their frame of experience. Having begun teaching again this fall I feel my desire to write has been rejuvenated. I am also brimming with ideas, many of which are spurred by the work my students have done.

If this experiment has not been so lively lately, I am certainly to blame. But I have not been idle and I hope to be able to share the fruits of other orchards with visitors when they arrive. I still hope to transfer my digital life over to my self-hosted site; I still work on the details of my Spiritual Warfare Archive; I am moving forward in the development of multiple writing projects; and I have exciting partnerships with folks elsewhere on the web such as SacredAndSequential.org and SacredMatters. Perhaps I should shed more light on the shadowy development process, but, as many of us feel, it is often easier to *do* the things rather than discuss them. Self-reflection is a skill to be mastered just as much as blogging.

Advertisements

Viral Religion — Twitch Plays Pokemon, part 2

21 Mar

In Neal Stephenson’s famous science fiction novel Snow Crash, religion is presented as a kind of virus capable of rewriting the basic operating system of the human brain. With recent works such as T. M. Luhrmann’s When God Talks Back, the sense that religion re-writes the mind and its perception of reality has received new legs. (It’s an very old argument that can be seen in the works of Freud, Durkheim, and Marx.) What’s notable about Snow Crash and the point that Luhrmann and others have revived is that religion is a product of intentional effort. We may speak of religious experiences as emerging from places beyond reason, but institutions of religion are conscious creations.  Religion rewires us. When we play at religion we get better at understanding the game we participate in and its rules. We are practicing our practice. That effort makes us adepts, experts, and professionals.

The recent Twitch Plays Pokemon (TPP) phenomenon, which I wrote about last week, continues apace. It takes serious effort to follow TPP. It runs 24 hours a day as players around the globe control the game from their home computers. I manage to follow along only by the generous updates offered by community members online. The latest version of the game, Pokemon Crystal, took nearly two full weeks to finish. At every moment fans are creating new interpretations of the game and its awkward, halting game play. Fan art occupies more than half of the popular subreddit for TPP. Participants in TPP exert continuous forward pressure on the TPP mythos. They actively elevate the game play into the religious realm. It is their effort that spurs the complex narratives. And like a virus replicating in a healthy culture–TPP creates its world and in that effort has become more adept at creating that world. Much like the world occupied by the evangelicals Luhrmann describes (or the cult followers of Asherah in Snow Crash), this is an environment that nurtures itself.

It is on this point  of effort and conscious invention that I want to dwell today (as TPP begins its journey on the next game in the series, Pokemon Emerald). First, let me outline a point of pre-existing mythology in Emerald. The world occupied by the protagonist has two major forces vying for control–Aqua and Magma. Team Aqua wants to expand the oceans of the world; Team Magma wants to expand the world’s landmasses. As a creative, productive force, magma is contrasted with the chaos that would emerge with a return to the sea. In the game both sides are ridiculous. They are the kind of bumbling evil that pervades Scooby Doo. As mythical forces, however, they are the division of earth and water. What’s missing is the tempering force of sky. The give and take of water/earth is an endless cycle. It’s a literal eternal battle, too, between two legendary Pokemon. Only a third force can break the stalemate that rocks the world.

As fans of TPP brace themselves for the start of a new adventure, they already know several layers of mythology. Nearly every one of them will have played Emerald themselves. They will be aware of its pre-existing canon. So too are they aware of the canons of the games that precede Emerald’s myths within the Pokemon world (having played both Crystal and Red in TPP already). And yet there are further layers added from the playing of Crystal and Red in the community. The deities and myths that have been elevated in the last month are now givens for the new TPP world.

I think the community is getting much more than they bargained for when they signed on for the first play through. The creative outlet that the game gave to its fans is now a recognized as one of the exercise’s benefits. It is as much an exercise in the formation of mythology as it is a social experiment about the limits of cooperation within a limited digital medium.

Last week my brother asked whether I saw any religious studies potential in the affair. I replied immediately and without hesitation that I did see scholarly promise in TPP. Part of me sees the exercise’s contribution as time compression. Where else can you see the birth and evolution of mythology laid bare before your eyes with such precision? Another part of me recognizes that it is the virality of experiment and its memes that renders it immediately useful for religious studies. So often we lack a good case study to explain the way in which digital religious lives operate today. This is religion online as opposed to digital religion, I know, but I think there is a mix of both here that makes TPP so exciting.

Update:

This post was set to post Friday, but some technological glitch held it up. Since the TPP Emerald game has already begun, let me say a brief word or two about the latest version. Users were initial struggling with the option of choosing a boy or a girl character. With no democracy mode in this play through–full anarchy mode all the time so every command is executed–the first hurdle appeared when a boy was selected, then a girl, and then a girl again. The failure to sustain the initial choice led the community to speculate on the psychological or even criminal events that might have led to the final selection. The following items, posted on Reddit, highlight these and other developments over the weekend, including the permanent release of the character’s starter Pokemon, the capture of multiple versions of a hyena Pokemon, and the repeated failures to make game progression due to a rock-paper-scissors battle that had the community in perpetual loss.

[All images linked to their original posts on Reddit.]

 

A is for Anarchy

http://www.reddit.com/r/twitchplayspokemon/comments/213btf/torchic_was_a_fitting_choice_for_a/

Definition of Insanity?

 

Only Doge?

 

After the community released Torchic, the Pokemon they started the game with, there was quite a lot of mourning. This comic, for instance, summarizes the complex emotions some of the community was feeling.

Farewell Torchic

 

And then folks started arguing that another pokemon, which evolves like a cicada and leaves a ghostly pokemon shell behind, was really hosting the lost Torchic’s spirit or soul. You can read more about that in this post which references the manga Fullmetal Alchemist.

The sense of loss and anxiety is palpable, while the number of posts emphasizing a community in decline suggests the initial period of euphoria of the new adventure is wearing off and moving on to other darker emotions. Needless to say, it’s a wild time over at TPP Emerald.

 

 

All Hail Helix! Religion in Twitch Plays Pokémon, part 1

10 Mar

Recently, a social experiment in the form of a community effort to play a video game became the platform for the swift birth of a viral religious mythology. The details are complex, so let me take a few moments to get you up to speed on the details you need to know.

Image

Fan Art depicting the religious aspects of Twitch Plays Pokemon

1. Twitch.

  • Twitch is an online streaming site where the content is video games. (The content is called a “stream” and the content creators are known as “streamers” because they are live-streaming their gaming content.)
  • Just as folks recently enjoyed watching full coverage of their favorite Olympic events, Twitch offers full access to gamers who are sharing their experiences playing games. Popular games such as DOTA2, League of Legends, World of Warcraft, Starcraft, and Diablo 3 have all been featured by major Twitch streamers. Monetization for the site and its content producers occurs through the display of advertisements and monthly optional subscription fees. Just as more YouTube videos are watched every day than all of cable and public access television, at some point in the future, it’s likely that the streaming experience will become another major form of content for media consumers. For serious (and even casual) gamers, Twitch is a normal part of today’s gaming experience.
  • The best way to understand Twitch is to simply head to their site, pick a stream, and watch for a few minutes. I recommend whatever the stream is with the most views at the time when you open the site. Right now that’s 50,000 folks watching a professional competitive League of Legends player practice.
  • Alongside the main window of Twitch’s content stream (where the game play is broadcast) there is a continuously scrolling bar of viewer conversation. These are often moderated (to prevent spam), but any Twitch user can post comments, questions, or whatever occurs to them to share with everyone else watching the stream. This chat window can be hard to follow because it posts continuously. With 10,000 or more viewers, stream chat windows can get nearly impossible to read as you might read any other kind of text. While some instinct in me says “don’t bother,” other instincts in me say to find a smaller stream to see the value of the text chat for devoted fan interaction with streamers.

2. Pokémon

  • In 1996 Nintendo released a game for its handheld Gameboy console titled Pokémon. Players became trainers of animal creatures called pokémon. Over a series of nearly a dozen iterations of the game, players rehashed the game’s simple mechanics– capture pokémon, train them to become more powerful, and defeat all other pokémon trainers to become champion of a competitive battle league. The game stands as one of the most enduring contributions Nintendo made to popular culture. The franchise’s slogan “Gotta Catch ’em All” belied their intelligent marketing to young consumers. The video game birthed action figures, printed manga, multiple animated television series, several generations of collectible card games, and more merchandise than you could really even fathom. No, seriously, take whatever amount of merchandise you think would be utterly ridiculous and absurd and multiply it by 50 or a 100. You still wouldn’t be there yet. (The only game franchise more lucrative and loved by gamers around the world is Mario Brothers.)
  • Within the mythology of the Pokémon world, one of the early games required players to choose between a pair of end-game pokémon creatures. The Dome and Helix fossils were mysterious pokémon believed to be extinct. During game play, players resurrected one of the two fossils, and could, if they so desired, add the pokémon to their collection.

Now you have all the pieces you need to appreciate the way in which things have all come together in Twitch Plays Pokémon (hereafter TPP). Let’s get started.

A few weeks ago, a “social experiment” began on Twitch that allowed the community to play through a game of Pokémon Red together. By entering commands into the live-stream chat window, players would be controlling the actions of the character in the Pokémon game. It was a complicated system featuring options for more or less chaos in the way the community controlled the game. In “anarchy mode,” commands inputted to the chat were executed by the game in the order they were received. As you might expect, this meant a huge volume of wasted commands. The character in the game spun in circles, opened and closed menus, dropped important items on the ground, released pokémon that it had caught, and so on.

In “democracy mode,” commands were executed with slightly more control. Each command went up for a community vote, and after a short time the command with the highest vote was executed. This meant a deliberate effort on the community’s part could result in significant game progress. (Anarchy mode, while chaotic, also made game progress, although this progress may have been due to collections of Twitch accounts controlled by a single user and programmed to rapidly enter a series of commands. This kind of botting appears to have been involved in the game, but I’m not sure how reliable any of the information on this is or what its effects might have been.)

During the first TPP run-through of Pokémon Red, players began to speculate about the motivations of the game character for constantly entering the game menus. Consider this for a second. The way in which the community’s control of the game affected game play became an object of speculation for the community about why the in-game character would do such things. Why, they wondered, was the character always looking in the menus of the game? What did it mean?

The “let’s go along with it” attitude is not especially odd for the group of gamers playing this game. Pokémon is at its core a role-playing game. Community participants in TPP were simply being good role-players by asking what the game was doing when its play seemed not to fit the established roles. (I’m trying so very hard to avoid using theory here, but obviously Geertz, Bordieu, Smith, Bell, Douglas, and others would have extreme relevance on this point.) They filled this gap–consciously, deliberately, and knowingly–with religious and mythological content.

Toward the end of the game, after players had collected a Helix fossil, selecting the fossil in the inventory resulted in an error message that informed players they couldn’t yet use the fossil. In an effort to explain why the in-game character was consulting the fossil so often, players began to claim that Helix was a kind of deity to whom the character was turning. When the community finally turned the Helix fossil into a pokémon, all hell broke loose.

Image

Evangelicals for Helix?

Community members that supported the choice rejoiced and proclaimed that the character’s most powerful pokémon was in fact the champion or protector of the deity. This spawned the instant meme of “Bird Jesus” because the strongest and first pokémon on the community’s team was a bird. That spawned images like this:

Image

Lord Helix’s protector, Bird Jesus.

Community members that rejected the choice argued that the un-chosen fossil was the real deity. A religious schism expressed the community’s lack of explanation for their collective game play. It was the backstory that game randomness meaning. And because they saw it this way, the deity Helix became an incarnation of the value of chaos.

(Sidenote: In the second play-through the TPP community appears to be working out a solution to Chaos’ reign that may result in a battle between order and chaos. This is being actively supported by the TPP leaders through their “hacked” version of the game. They seem to be saying they’ll rig the final battle in the second game to be against the team from the first play through. I’ll update this when I know more.)

If you’ve come this far, you might be ready now to appreciate the kind of madness (in a good way) that this has spawned. Pokémon fans are nothing if not utterly devoted to their game. Their nostalgia and sense of play (in terms of role-playing) has created a serious virality of religious innovation that acknowledges pre-existing in-game content and real-life religious influences. Not only are their products syncretic–combining both real world elements and pre-existing franchise approved mythology–but they also have explanatory power over the community’s experience of the chaotic play-through. These are smart readers of culture and religion and they’re using that skill to create mash-ups that are just astonishingly inventive.

Take this Reddit post by user aseanman27 as your gold standard. In it you’ll find an utterly fascinating image that details all of the steps and missteps of the emergence of TPP mythology. The image is enormous or I’d include it here, but stop reading right now and open the image. Really.

Should it all make sense to you? Absolutely not. If it does, I can guarantee you were about 10 or 12 when pokémon came out and that you had access to a Game Boy Advanced or Game Boy Color. I’m actually working myself to get far enough into the game itself that I understand all the elements that make up this chart. I’ve got about 6 hours of gameplay on a iOS Game Boy Advanced emulator version of Pokémon Emerald that I understand far better the kinds of things happening on the stream than I did previously. Should you do that? Probably not. But I will be posting a series of explorations of the TPP mythology that delve a bit further into the convoluted fray. After all, upon completing Pokémon Red, the folks behind TPP jumped right back in again began another play-through of Pokémon Crystal. The mythology continues apace right this second.

It’s not often we get to see even a pseudo-religious mythology arise. To see it happen over the course of the last few weeks has been astounding. If it has been too far out of your comfort zone to register, I hope I can help. Feel free to comment below on whether you’ve been watching, what you’ve seen, or to ask any questions that have occurred to you about this phenomenon.

Just to stimulate that appetite a bit more, here are a few more viral image compilations:

For more on TPP, I suggest

But above all visit,

Image

It’s a Digital December

9 Dec

The weather outside isn’t so frightful in Southern California as it has been lately elsewhere, but the chill in the air is encouraging me to spend a bit more time at my desk.

In previous posts I discussed the database development I was undertaking to map the network of spiritual warfare literature and spiritual warfare practices. I was never very satisfied with the progress I was making. Discussions with colleagues about Omeka‘s progress as an archival platform convinced me I had too easily dismissed its flexibility and depth.

So I dove in and committed to Omeka as my platform. Rather than host the site at Omeka–which I found unbelievably slow to load–I have installed it on my on web space. You can see the project in its earliest development at dmcconeghy.com/spiritualwarfare/. Dmcconeghy.com will be my future  homepage, but I haven’t yet finished fixing the WordPress installation to be the way I want it to be. When I finally get around to that, then I’ll discontinue this site or use it as a mirror.

I faced an early challenge today when, while installing plugins to expand Omeka’s capabilities, every page turned into a blank white screen. After a few minutes of panic, I found the answer I was looking for on Omeka’s site–one of my plugins was not 2.0 compatible. ItemRelations was the plugin in question. It appeared to be a way to interconnect the items more thoroughly. I’ll have to think about how I want to achieve this without the plugin. Tags are certainly an option, but they don’t seem very flexible. As I try to begin mapping the documents visually, I will find out whether they can be called upon easily.

There’s a lot of legwork in this stage of the project. I’m trying to establish some standards for item entry. I’m learning how Omeka has coded the backend so that I can design pages that do more of what I want them to. I have many documentation items to read about the various plugins I’ve installed and how they work. The data entry is comparatively straightforward. How to then use that data in the way I want to, well that’s not so clear.

As I learned in this year’s THATCampAAR, the vision of your project matters. I have an audience in mind for the early and mid stages of the project–fellow scholars. I’m about to begin recruiting some of them and I hope to convince them of the benefits of participation. In the later stages of the project, I see ways to include a broader audience that includes members who actively practice what I only study academically. The contributor plugin will allow annotations and data-entry about spiritual warfare documents, people, and practices. Eventually, for instance, I hope to be able to invite people to add their church to the list of congregations that have done prayerwalks. Or even more excitingly to add the routes of their prayerwalks on a map.

I have plenty of time to develop this over the next year. If you’re interested at all in the technical or academic side of things, let me know. I’m definitely open to partnerships and collaborators. I have felt odd so far declaring myself the “creator” of this entry or that item, but it is inevitable. There is really no biography of C. Peter Wagner, for instance, apart from the limited offering on Wikipedia. See C. Peter Wagner, which I will compose based on my own primary research and will be fully annotated and referenced. You can tell that the Dublin Core elements of the item entry are currently obscuring a better presentation of the basic details of Wagner’s biography. That’s among the many elements I’ll be fixing as I go along.

Winning the Internet? New Media @ the AAR 2013

27 Nov

[Apologies for typos or multiple posts of this blog. WordPress seems to be having a technical issue preventing me from updating it successfully.]

Winning the Internet: Religion and the New Media

In the circles of the New Media, you couldn’t have assembled a bigger set of rock stars than the panel K. Reklis gathered at this year’s American Academy of Religion. Here was the lineup:

Kathryn Lofton, Yale University

Paul Brandeis Raushenbush, The Huffington Post Media Group, New York, NY

Jonathan VanAntwerpen, Social Science Research Council, Brooklyn, NY

Diane Winston, USC Annenberg School for Communication and Journalism

The simple by-lines don’t really quite capture the value of this panel. Raushenbush, for instance, built the Huffington Post’s Religion division from the ground up. He’s the senior editor of a unit that gets 250,000 hits a day for topics on religion.

Jonathan VanAntwerpen has been more instrumental than any other figure in facilitating pushing the scholarly dialogue on secularism into the public sphere. The Immanent Frame, the Social Science Research Council’s multi-faceted blog, contains some of the most dynamic thinking on religion anywhere in print or online.

Kathryn Lofton edits one of the affiliates of The Immanent Frame: Seek | frequencies. This is collaboration with unconventional religious webzine Killing the Buddha (whose editor Jeff Sharlet was scheduled to appear but was replaced with Winston) extends the topics to prayer and spirituality. Lofton also has her hands into the editing side of Religion in American History, Religion Dispatches, and once upon a time was a contributor to Patheos.

Diane Winston, perhaps more than any of the previous figures, was on the ground floor of the development of earliest online collaborations between religion scholars and journalists. She is now the head of Religion Dispatches, which has become part of USC’s Annenberg School, and I have a feeling she’ll find a way to make RD an even more critical online magazine for religious studies informed discussions of faith and politics.

These folks are at the heart of the New Media. They are expanding the boundaries of journalism, publishing, academic writing, and religious studies. Of all many issues they raised during the panel, however, one stood out: Paul Raushenbush’s claim that HuffPost Religion’s goal is to “win the internet” by being at the top of the list when people search for religion.

Raushenbush made an excellent case for why it is vital for someone to want to “win.” It is necessary, he said, to preserve the quality and integrity of information. This is the internet as the Wild West. Can a dark stranger ride into town and save the day? Will they bring righteous violent justice? Will they offer tempered lawfulness? In short, will our savior be benevolent?

The issue with HuffPost, as so many colleagues perceive, is not just the danger of a for-profit journalism source funded by tabloid gossip. It is the danger of a consensus by what so often appears to be mob rule or whimsy or click-bait. It changes content—“explainer” pieces are the HuffPost’s most popular—and it changes the kind of people who are entitled to create the content. In some ways, what HuffPost has done for content and creator is radically progressive. They put basic educational content, often by insiders, at the forefront. That has value.

The desire to win, however, strikes me and many others as off-putting. Is religion something we win with? How does that make our scholarship any different than evangelism? Or in less coded language, aren’t we risking putting the popular reception of our work ahead of the work?

Then again, perhaps one of the reasons the humanities is in so much trouble (and the academy generally) is that we haven’t fought to win. [I’m not even sure we all agree that we’re playing the same game.] We’ve been content to pretend that sincere work merits attention on its own, and we have far too often forgotten to frame that work in a way that will attraction attention. This is more than vinegar and flies. Playing to win means taking control of the rules of the game. HuffPost undoubtedly uses meta-tagging and writes its posts to please search engines. Search Engine Optimization is a part of the game that can be rigged and cheated.

Of the rules that the HuffPost has set for its victory, one of the most curious is that its authors and content be relentlessly positive. Don’t disparage other faiths, Raushenbush advises his authors, elevate your own faith. This is not turn the other cheek; it’s pretend you aren’t being slapped. It’s a very significant obstacle to serious journalism. Criticism is necessary. An attempt to identify the truth, to pursue it aggressively, is the hallmark of excellent writing. Being positive is mostly okay. In most circumstance and for many things, we should attempt to elevate the good and not denigrate the bad. (My wife would say I’m terrible at this.)

The problem comes when your desire to be positive limits your ability to be negative when negativity is called for. Sometimes one must call a spade a spade. Homosexuals do not cause climate change. Or, given the recent announcement of the Supreme Court birth control case, one must recognize that scientifically the morning after pill is not an abortifacient.

As a religious studies scholar who specializes in American history, I have a variety of ways of being cautious. I give my subjects the benefit of the doubt. I validate their perspective and write about it honestly. In my work my goal is never to disparage the groups I’m studying. It’s counter-productive. It doesn’t get at the truth of the questions I’m asking.

The crucial thing about the New Media, however, is that if it is really attempting to win the internet, then its questions have become the kind that make truth claims possible for authors. We have room to make these as secular citizens writing about religion. It is no longer the domain solely of religious believers to make explicit the faith claims of their analyses. (Sure, ethnographers have been doing this for longer, but religious studies has always had a confessional problem.)

Winning in the new media means asking questions that are winnable. As far as I can tell, those questions aren’t the ones that we’ve been trained to ask. This placed us (religious studies) at a disadvantage. We’re on our way to overcoming it. We’re certainly not there yet, nor do we want to casually let others determine where we end up.

So take this time to consider your participation in the new media’s reconstruction of discourses about religion. No doubt some are exceedingly positive; others have hidden risks that reveal the costs of this new landscape. Explore freely, but tread carefully. And don’t forget to SEO your site.

In RGST? Get a Comic Now.

26 Nov

Proof that Comics Have a Place at the RGST Table

Saturday morning’s AAR session on comic books, “Heroes, or superheros?,” was a spirited example of the vibrant dimensions of the study of religion in popular culture in religious studies today. In a room filled with both men and women, I heard four fascinating papers that used “religious transcendence” to bridge the gap between “comic books and comedic performances.” In conjunction with the Religion and Science Fiction group’s session on “Seen and Unseen,” however, the true merits of comic books emerged.

In the earlier panel, the overlap between film studies became a moment to reflect on the generous body of theoretical literature that exists for religious studies scholars to drawn upon to analyze visual material. Christine Atchinson’s paper was somewhat over-laden with theory, but it impressed upon me the truly interdisciplinary qualities of popular culture research. We are not an interpretive island but rather one archipelago of a vast continent of materials. The regionalism (or specialization) inherent in a topic as broad as popular culture fosters a vibrant pluralism. We can be syncretic in the best possible ways. Or, more meta-theoretically, pastiche is impressive when we’re all bricoleurs.

Then Brenda Beck gave a fascinating presentation on her work adapting an Indian folk epic into an animated TV series. I was way out of my area, but this didn’t stop me from seeing the merits of her work. Visual presentation of folk material allowed her to highlight and embed the animation with scholarly interpretations. Class was a big issue in her folktales, and she was able to help the artists emphasize this element. It’s an important lesson. When we translate items visually we must choose what to encode. All of those choices made interpretation matter. If you have a sensitive and careful analyst, then those choices can really inform your audience about issues they might have overlooked. Perhaps we should, hint hint, make more effort finding objects and ideas that deserve visual translation. I’ve long thought that I wanted to make YouTube shorts on religious topics. Getting students to make short Vines is another option. You don’t need your object to be long—just long enough to say one thing in an interesting way.

Finally, A. David Lewis’ paper (read by Isaac Weiner because Lewis’ had travel problems) was a provocative analysis of Islamic heroism as the solution to the denigrated Western superhero comic model. Lewis’ complex analysis merits its own post, and I think I may have agreed on Twitter to do that for him, but I took away a key meta-point. Provocative arguments are worth making. They help us rise to the challenges of using theory effectively. They focus our use of sources. They compel response. And they make excellent conference papers. A. David Lewis has created a Storify for many of these items. It’s well worth your time.

The value of provocation continued in the Science Fiction panel’s outstanding papers on comics.  The first, by Southern Methodist University’s Christopher Dowdy, used Captain America, both in print and film, to explain the many ways in which Captain America’s body became a place of inscription for racial and religious elements. The way Captain America (in a subversive retelling of Captain America’s origins as a eugenic collaboration between American and Germany) rejects and embraces bodies suggests the character can be located at the center of discussions of scarred black bodies. This is a messianic suggestion and Dowdy played freely with liberationist theological implications. His slides are online for you to get some sense of the material he highlighted. The final comic oriented paper in the session was Peter Herman’s “Rotting Corpses in Pulp Horror,” a Buddhist reading of the Walking Dead and its implication for the way one deals with decaying bodies in the world post zombie apocalypse. As I did for all the papers I heard, I tweeted extensively throughout.  Rather than risk mangling these authors’ arguments, you might look at the notes I took and contact them directly for the real deal. (Storify forthcoming to compile the comic tweets.)

So what else must be said to convince you (or your skeptical colleagues) that comics and graphic novel analysis has a true purpose and place in religious studies? We’re not only influencing the creation of animated items (Beck); we’re not simply skillful readers of race and embodiment (Dowdy); we’re not just using comics to demonstrate the power of classic Buddhist texts and their philosophical theses (Herman); we’re all of these things because every moment we spend with these items is a step closer to understanding how, why, and in what ways religion is drawn into, developed inside, and lived through popular materials. This is not mere finger pointing. We’re not simply saying “there it is.” We’re capable of saying what it means that religion is there. Often times that meaning is not only useful for our understanding of racism or a religious tradition, but the very construction of religion itself.

So if you haven’t picked up a comic lately, head down to the local comic book store and ask them for a recommendation. You won’t regret it.

The AAR’s First THATCamp

25 Nov

The moment was overdue, but that didn’t make it any less satisfying. The American Academy of Religion’s first THATCamp, spearheaded by Christopher Cantwell (UM-KC), was a resounding success. Of the 90+ registrants, about 70 made it to the day-long pre-conference camp.

THATCamp stands for The Humanities and Technology Camp. It’s the brainchild of the perennially progressive George Mason University. It is an event for less structured conferencing. There are no papers. Topics are chosen democratically. Leadership consists primarily of facilitation. There are workshops to demonstrate digital techniques, but on the whole THATCamp is built to be an un-conference.

At the AAR in Baltimore, at least the first time around, the ethic, style, and mood of THATCamp may not have been perfectly un-conference-y. The desire to hold on to the structure of performance and leader/audience did not disappear as much as they could have. As folks do with so many things, we were practicing our practice. We played at being dissimilar from conference conventions—and I mean this in all the best ways because it was fun, invigorating, and exciting. Perhaps next year we can do even better and be the even more radical alternative to paper reading that the AAR deserves. Although we did not manifest the ideal, I can say without hesitation that my own experience was first-rate.

I began the day by joining a session on digital collaboration. How do you find the people you need to make your project succeed? At least the conversation started there. After fretting about funding digital projects, finding ways to see technical experts as true collaborators and not contractors, and several other topics, we finally hit a point of true clarity. Sitting next to me, Chris Cantwell had an “a-ha” moment. I was taking notes, which are available publicly as a Google Document, and I had to slow Chris down so I could get it precisely. He said,

“When devising a project, the question is not who do I need to build this project, but what communities do I want this project to connect to? It’s the relationship between the project and its communities that determines who you need to build something.”

The other dozen or so folks appeared to agree. It was a powerful moment because it was a flat rejection of what I had previously believed was the biggest hurdle in advancing my own digital projects—a lack of expertise. If only I could figure out, I thought, what kind of technical challenge I’m wrestling with, then I could finish this project. That was the wrong way of going about things. It is the project’s audience that determines its form. It is the project’s creators that bring their communities with them. If we hire technical contractors, then all of the real problems with a project remain unsolved. We need to work with collaborators that enrich the project and its community—not seek out solutions to technical hurdles.

This assumes, at least in part, that the technical hurdles will still need to be overcome. For me, though, it was a warning that getting stuck on the technical materials had also caused me to get stuck on the conceptual one an fail to use collaboration to advance the project and not just its suite of technical features. That’s a worthwhile takeaway.

In the next sessions I focused on ways that I might be collaborative digitally. First, I went to a session on digital publishing and then to one on blogging and writing online. Nathan Schneider, a former colleague at UCSB and now author of two excellent books, figured prominently in both. I have heard Nathan explain his drift away from the academy before (at an academy session no less). In many ways he was much, much smarter than I was for leaving the program with a master’s degree and heading off into the world. One of the things he learned—and has shared his excellent views on repeatedly—is that scholars reap many different kinds of rewards when they write outside of the academic book culture. More than ever, it is clear that we are no longer beholden to our University Press masters. While they still hold substantial estates—and I’d be the first to hope my book project is welcomed into the inner keep—their livelihoods are endangered by the radical proliferation of publishing alternatives.

These two back-to-back writing sessions convinced me that I had also made an error in setting my own small cottage so far from the other great estates. I don’t mean that A Lively Experiment has been a failure. It has and will continue to serve the purposes I have given it. It is my forum for semi-academic writing for a public audience. I’m doing some of my private thinking in public. I’m not quite an open book, although I’m trying to head more and more in that direction, but I am a book that can be opened. My research is on display before it is “on display.” This alone is a subversion of print culture in the academy. The cynic in me (or the me that tries to think like hiring committees) thinks it has also reduced my professional output. That’s a pitfall to be sure, but it’s a risk I’ve already accepted and which I’m addressing.

The error I think I’ve made is in not building better roads between my private cottage and the towns that support the manors and estates. Why not be more aggressive in joining these communities? I’ve told myself and even others that part of the problem has been a lack of definition in my public voice. I still write much too fully in the scholarly idiom. (See what I did there?) If I can’t turn myself to the vernacular, I’m going to have trouble setting up a place to stay in some of these communities. So the biggest question of my day, one that was unresolved at the end, was how one cultivates that public voice. This is something religious studies does poorly. Our sister/mother field, theology, does this far better. Perhaps there are lessons to be learned there just as there are from standouts like Nathan Schneider, Stephen Prothero, or, and don’t throw stones at me, Reza Aslan.

In the end, my THATCamp experience was thoroughly satisfying. I felt it spoke to my needs and my aspirations and my abilities. It also challenged my ideas about what those needs, aspirations, and abilities should be. That’s an impressive day of work at the academy and I’m so very thankful to have been a part of it. I will certainly have more to say about the experience as I hear from others how their days in the THATCampAAR‘s other sessions. I will share those immediately when I come upon them.