Reaper of Souls — Religion in Diablo 3’s Expansion

2 Oct

As I suggested in an earlier post on the rising religious elements of a-list video game releases, the Reaper of Souls expansion for Diablo 3 is likely to be thorougly saturated with religious content. Today I want to walk through two of ways that will happen: Narrative and Gameplay.

1. Narrative:

Diablo 3 has a rich backstory (supplemented by comics and novels). Humanity lives in a world called Sanctuary between the High Heavens and the Underworld. It was supposed to be a neutral place, but demons use Sanctuary as a staging ground to invade the High Heavens to defeat God’s angels. Diablo, the Lord of Terror, concocts scheme after scheme to rule the three realms. Inevitably, your task is to defeat him.

[Highlight for an interesting Spoiler about Diablo 3: In Diablo 3, Diablo is female.]

In the expansion, Diablo has been cast down from the High Heavens, but the vessel that enabled his rise to power, the black soulstone, has been stolen by Malthael, the former Archangel of Wisdom turned Angel of Death. Here’s the trailer to see that bit of plot in classic Blizzard animation:

I’ve written about Grim Reapers before, and I’m sure I’ll have a lot more to say when the game is released sometime in late winter or early spring of 2014.

2. Gameplay

One of the most discussed pieces of the Reaper of Souls expansion is the new character class that players will have access to: the Crusader. Fans of the series will recall that Diablo 2 had a Paladin class. Here’s the extensive background on that character from the Diablo 2 wiki:

During the mid-twelfth century, after the Church of Zakarum had gained prominence in the East, the Church decreed that the visions of Akarat would be spread throughout the known world in order to redeem the masses. Thus, the Church selected a group of its most charismatic and devoted priests and sent them on a mission to proselytize the people of the West.

Unfortunately, the Church had not prepared these men for the rigors of travel nor the hazards of the world. The priests who survived their missions recounted tales of harsh weather, inadequate supplies, attacks from bandits and even encounters with horrible monsters. To ensure the success of future missions, the Church set about training holy warriors, Paladins, to accompany and safeguard their missionaries. In practice, these “Protectors of the Word” proved to be more successful at converting the native peoples than the Priests that they were assigned to defend. Impressing the locals with daring deeds, powerful weapons, and martial prowess was far more convincing than the condemnations of a soft-spoken monk. However, once the Word had been spread to every major city of the West, the “Protectors of the Word” faded from public view.

Some decades later, Paladins were again called into service. During the height of the Time of Troubles, the Church commenced a second campaign of conversion. This time, however, the inconvincible were deemed evil. The Zakarum Inquisition spread through the lands like a tempest, laying waste to all suspected of demonic possession or corruption. Leading this crusade was a new generation of Paladins, known as the “Hand of Zakarum.” These cavaliers of righteousness swept through the lands, expunging the taint of demonic contamination wherever they found it.

In the midst of this bloody crusade, a rebellion arose within the ranks of the Paladins of Zakarum. The rebels condemned the methods of the Inquisition, proclaiming that the new Order of Paladins should protect the innocent, and that the evil corruption was rooted in their forebear’s failure. They resolved to fight the true source of corruption, the Three Prime Evils – Diablo, Baal and Mephisto. And so, these rebellious Paladins left their Zakarum brethren and ventured west.

Got it? Paladins are holy warriors devoted to fighting corruption on the lam from the corrupt inquisition. The crusader class in Diablo 3 looks like it will be cut from this exact mold. In the game your character will build up religious “conviction” to spend dispelling demons and the undead with holy damage. The current characters operate similarly, with Demon Hunters collecting Rage, Barbarians generating Fury, and Monks building Spirit. (The Wizard and Witch Doctor classes are both spellcasters and build up mana to fuel their spells.)

As an action role playing game (ARPG), Diablo 3‘s gameplay doesn’t radically change from class to class. A player’s style in combat might differ based on character, but all players equip the same number of skills, use roughly the same kind of armor, and defeat demons with similar weapons. For experienced gamers, there are very significant differences, but for casual observers, the gameplay across classes is pretty standardized. See monster, kill monster. (The game developers received a flood of complaints on this and related issues that boiled down to a lack of character customization.)

What will makes the gameplay different as a crusader will probably not be subtle to casual gamers who play the game for the first or second time with that class. Diablo 3 is a game where players complete the entire game on easy difficult levels before completing the game many more times on harder difficulty settings. For dedicated players, however, the cumulative effect of dozens or even hundreds of hours of gameplay will be significant. And yes, it is pretty easy to complete the story 30 times or more, especially if you create characters in each of the 5 classes.

Consider this: When you play solo in the game, you can get a computer-controlled follower to aid you. Most players choose the Templar because of a particular bonus he provides. Over the course of your journey, he talks to you. If you spend too long in town shopping, he will say he’s bored. If you spot a powerful monster, he’ll shout one of three catch phrases: “By all that is Holy! Do you see that enemy over there?”; “A mighty adversary is before us”; and “There! A worthy foe.” After you defeat the monster? He’ll say one of four catch phrases. The most notorious is “That was a worthy foe. Glorious.” After hours and hours of defeating elite monsters, most players are sick of these phrases, but they also know them by heart. The same repetition will cause the crusader’s religious bent to become normative for players.

If you’re itching to see what the crusader looks like, you can watch this gameplay trailer from Blizzcon:

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2 Responses to “Reaper of Souls — Religion in Diablo 3’s Expansion”

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  1. Serious Game — Studying Religion in Video Games | A Lively Experiment - October 23, 2013

    […] Reaper of Souls: Religion in Diablo 3′s Expansion (this blog) […]

  2. Not So Lively? | A Lively Experiment - November 28, 2014

    […] posts that do a bit of the initial free-writing on a topic I’d like to explore further (Demons in video games, for instance, or the viral qualities of cult formation seen in Twitch Plays Pokemon). This […]

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